Wednesday, June 8, 2011

The Future Of My Game

So I've done it. I've made an embarrassing excuse for a game demo to show to everyone in this class to get laughed at and booed out of the building.

Alright, it's not that bad. But it's a very thin skeleton of what it could be. Next semester (if I take the second part of this class, Torie :P) I plan on adding a whole lot more. I need more buttons for clues to pick up, and for the riddles to be implemented. I need to add more scenes of different location where the clues can lead me. I will need to add better text, since communication with people will be a necessity. I will need to add some animations, sounds, and an inventory screen (to keep track of riddles and clues). There is SO much more to add to this game to make it a decent, playable thing that people will enjoy. I love a challenge...but this one seems a bit daunting.

I learned a lot in this class though, and I'm sure I'll be able to use some of this information at some point in time of this life I've got...even if it is just a random trivia question.

Tuesday, June 7, 2011

Game Demo So Far...

AHHHH!!!!!!!!!!

Ok, Ok...it's not that bad. But it can get a little stressful. I actually like the way everything is turning out game wise. I've had the story line and progression in my mind for a while...I wish I could get the game done just as fast. Haha.

Creating all the intricate details can be a little frustrating. You don't think you'll need the smallest thing, but when you try out your game, you realize that that teeny tiny detail is a huge necessity. You learn from your mistakes quickly, and as annoying as it may be, I've learned a lot from them.

I still don't know if I will take the second class of this course...but it's not a definite no yet. It's a whole lot of work on top of everything else I'll have going on. I'm not a quitter...so I'll have to think of a different word to use if I don't take the class.

As far as what I have left to do in the game. I've added sound, mouse clicks and movements, and animation. All I really have left to do is a skim through to see what little mess ups  I have that I can clean up, and maybe add a little bit more to finish up the demo. I plan on using tomorrow to do all of that. Right now, I need a break!

Monday, June 6, 2011

Wow...it feels like it's been forever since I've updated.

Well, I made a bunch of scenes, made buttons made an animation, and now I'm working on navigation with the mouse. (I don't think I'll be needing the keyboard).

With adding scenes, my story is going to be developed through the progression of figuring out the riddles and finding out where you need to be next, and also finding more out about this killer. The progression in other point-and-click games will help out with that, due to that fact that you can advance the further you get...but with my game, the further you get, the more information you have (and have learned).

I don't really know exactly what kind of research link that I am supposed to find...so I just searched google about flash. I found this link about flash. It has some decent tips.

I'll find a link of an animation of something that will help my game. I'm thinking of a zoom in on a clue, or zoom down to an inventory box at the bottom of the screen...since those are the best ideas for my type of game.

Oh man...this class is stressful.