So I've done it. I've made an embarrassing excuse for a game demo to show to everyone in this class to get laughed at and booed out of the building.
Alright, it's not that bad. But it's a very thin skeleton of what it could be. Next semester (if I take the second part of this class, Torie :P) I plan on adding a whole lot more. I need more buttons for clues to pick up, and for the riddles to be implemented. I need to add more scenes of different location where the clues can lead me. I will need to add better text, since communication with people will be a necessity. I will need to add some animations, sounds, and an inventory screen (to keep track of riddles and clues). There is SO much more to add to this game to make it a decent, playable thing that people will enjoy. I love a challenge...but this one seems a bit daunting.
I learned a lot in this class though, and I'm sure I'll be able to use some of this information at some point in time of this life I've got...even if it is just a random trivia question.
Pete's Blog
Wednesday, June 8, 2011
Tuesday, June 7, 2011
Game Demo So Far...
AHHHH!!!!!!!!!!
Ok, Ok...it's not that bad. But it can get a little stressful. I actually like the way everything is turning out game wise. I've had the story line and progression in my mind for a while...I wish I could get the game done just as fast. Haha.
Creating all the intricate details can be a little frustrating. You don't think you'll need the smallest thing, but when you try out your game, you realize that that teeny tiny detail is a huge necessity. You learn from your mistakes quickly, and as annoying as it may be, I've learned a lot from them.
I still don't know if I will take the second class of this course...but it's not a definite no yet. It's a whole lot of work on top of everything else I'll have going on. I'm not a quitter...so I'll have to think of a different word to use if I don't take the class.
As far as what I have left to do in the game. I've added sound, mouse clicks and movements, and animation. All I really have left to do is a skim through to see what little mess ups I have that I can clean up, and maybe add a little bit more to finish up the demo. I plan on using tomorrow to do all of that. Right now, I need a break!
Ok, Ok...it's not that bad. But it can get a little stressful. I actually like the way everything is turning out game wise. I've had the story line and progression in my mind for a while...I wish I could get the game done just as fast. Haha.
Creating all the intricate details can be a little frustrating. You don't think you'll need the smallest thing, but when you try out your game, you realize that that teeny tiny detail is a huge necessity. You learn from your mistakes quickly, and as annoying as it may be, I've learned a lot from them.
I still don't know if I will take the second class of this course...but it's not a definite no yet. It's a whole lot of work on top of everything else I'll have going on. I'm not a quitter...so I'll have to think of a different word to use if I don't take the class.
As far as what I have left to do in the game. I've added sound, mouse clicks and movements, and animation. All I really have left to do is a skim through to see what little mess ups I have that I can clean up, and maybe add a little bit more to finish up the demo. I plan on using tomorrow to do all of that. Right now, I need a break!
Monday, June 6, 2011
Wow...it feels like it's been forever since I've updated.
Well, I made a bunch of scenes, made buttons made an animation, and now I'm working on navigation with the mouse. (I don't think I'll be needing the keyboard).
With adding scenes, my story is going to be developed through the progression of figuring out the riddles and finding out where you need to be next, and also finding more out about this killer. The progression in other point-and-click games will help out with that, due to that fact that you can advance the further you get...but with my game, the further you get, the more information you have (and have learned).
I don't really know exactly what kind of research link that I am supposed to find...so I just searched google about flash. I found this link about flash. It has some decent tips.
I'll find a link of an animation of something that will help my game. I'm thinking of a zoom in on a clue, or zoom down to an inventory box at the bottom of the screen...since those are the best ideas for my type of game.
Oh man...this class is stressful.
Well, I made a bunch of scenes, made buttons made an animation, and now I'm working on navigation with the mouse. (I don't think I'll be needing the keyboard).
With adding scenes, my story is going to be developed through the progression of figuring out the riddles and finding out where you need to be next, and also finding more out about this killer. The progression in other point-and-click games will help out with that, due to that fact that you can advance the further you get...but with my game, the further you get, the more information you have (and have learned).
I don't really know exactly what kind of research link that I am supposed to find...so I just searched google about flash. I found this link about flash. It has some decent tips.
I'll find a link of an animation of something that will help my game. I'm thinking of a zoom in on a clue, or zoom down to an inventory box at the bottom of the screen...since those are the best ideas for my type of game.
Oh man...this class is stressful.
Tuesday, May 31, 2011
Wednesday, May 25, 2011
Graphic Style of My Game
This game is a game I found that has both an amazing style and very easy to figure out gameplay and controls. I love these kinds of games and hope to integrate this style well into my game.



This is an image from a game titled "DayMare Town." The style is very simplistic and great looking, and would look great for an investigative game. I may not go that route, but it looks amazing for what I'm thinking. Looks like a lot of work for a four week class though. Haha.

I may also go this route. Like I said in my timeline, I'd like to got a bit more cartoony so it doesn't seem deadly serious, so this looks manageable, and doesn't look too complicated.
The point and click style adventure game is something I've always loved. I look forward to integrating this into my game. Finding clues at crime scenes and following up on what you've found is a good concept, and adding in history trivia will make it educational and fun.
Tuesday, May 24, 2011
Game Ideas
Today was a whole lot easier and less stressful than yesterday, haha. I'm pretty sure I've got an awesome idea lined up and I can't wait to start working on it. I hope it comes out as good as I'm imagining it.
I'm designing this game, mainly for older people, high school students and up. There will be some big historic information, but also some minor details and some big deductive and investigation skills involved.
In my game, I'll teach people about history through the riddles the criminal leaves at crime scenes. You'll have to figure out events in history that relate to the riddle, and if you don't know the answer or if you need to find out more, you can go to the library in the game to find information about the event. It will also help with memorization and deductive reasoning.
I'm thinking about having my game take place in Parkersburg, but it may be a bit easier to make up a place so I can create my own environment. In my made up place (that I haven't thought of a name yet) it will be a quiet normal town where nothing extravagant ever really happens (so I guess it will be like Parkersburg, haha). The disappearance of people really shakes up the town. In the made up community, there is a heavy influence on history of the community...thus the killer leaving history riddles for the detective to solve.
The game will teach the player about history by having them solve riddles, go to the library to research events to learn more about where they should go next to find clues. For instance...a riddle might ask for the year in which World War II ended and that's where they can find a body. Of course, the war ended in 1948, so the detective would go to 19th street, house #48, and find the body. Deductive reasoning and knowledge of history.
This game, I think, is a better way to understand history rather than a quiz because it gets the player involved. If you're sitting there playing a "game" where the gameplay is answering questions, you get bored easily. Using information gathered at crime scenes, and deciphering it to find out what needs to be done next is much more involving, fun, and a rewarding experience.
I can't wait to get started on this! I look forward to making this game!
Monday, May 23, 2011
Mini Game Assignment
The mini game creation was pretty tedious. It was fun and interesting to learn how to do all the things that involve making things move, keeping score, and such; but it was very frustrating when things didn't work out. The best part was the satisfaction of doing something correct and seeing the score go up when the bunny hit the carrot. The worst part was doing something wrong, and going back into the script for what feels like forever, editing and editing until you finally get it right.
I'm looking forward to more flash creation...but at the same time, I'm feeling a little bit overwhelmed.
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